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Nowhere to Run [1] [Retro Frame] [Wizards Play Network 2026] [Foil]

Nowhere to Run [1] [Retro Frame] [Wizards Play Network 2026] [Foil]

Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
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From $11.26
Nowhere to Run [1] [Retro Frame] [Wizards Play Network 2026] [Foil]
$11.26

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Description

Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.